Performance Update for Planetary Construction
I've rewritten a huge amount of my original game, but the gameplay is almost identical. I'm still planning on producing a post-Jam version with updated gameplay, but it was immediately obvious that the original graphics needed a performance boost.
So, custom shader time! I have learned a new skill. I have also learned a lot more about Unity's bleeding-edge features, and the limitations of CustomRenderTexture. So, I'm really proud to have created a version that works with WebGL, and gets excellent framerates on any half-decent GPU.
Other fixes: * Deliver a planet by selecting it and clicking the button (you can still drag instead) * Axial tilt has an effect on ice distribution, causing a broader temperate zone * Orbit distance is linked to the lighting for visual feedback * Many minor bugfixes

Watch that ice melt away!
Come and try it here: https://ldjam.com/events/ludum-dare/42/planetary-construction