I'm in, for the third time!

This will be my third Ludum Dare, started with LD41 which means I will do all 2018 LDs if I don't fail this one!
Here are my quick views on the themes. I really want to play a bit more with 3D and character controllers this weekend, so my voting was heavily biased towards 'can I make a 3D game with a controlable character in this theme'.
Automation 0: no strong feeling for this one, I have some ideas I could make within the span of the weekend, but it doesn't fit my learning goals too much.
Break the cycle 0: this theme is nice because it can be either mechanics or story driven, but I don't have a clever idea yet, only cheesy ones.
Control the environment, not the player -1: I want to control the player.
Each playthrough builds on the last +1: This is a really good gamejam theme, open-ended enough to let devs make game in almost any genre/gameplay style, and also promotes coming up with one solid idea.
Everything grows +1: Hey I make incremental games, +1 for the home boys.
It only changes when you aren't looking 0: This is an interesting idea, but I feel many games (including mine) would be kinda same-y, yet the basic idea fits my learning goals to the point so I wouldn't feel any motivation to come up with something more clever.
Sacrifices must be made +1: Fits my idea of a good theme, simple, open-ended, focused. This can be anything from really mechanics-focused, to completely story-driven game. Gives guidance and enough limitations, without alienating any devs.
Absorb your enemies 0: I like 'you are what you eat' better.
Darkness is your friend -1: A worse 'It only changes when you aren't looking'
Don't trust the game -1: A bit gimmicky, I may end up changing that to 0, the more I think about it the more I accept it as a possible theme.
Magic, but at what cost? +1: Not the strongest +1 on the list, but it mostly meets my criteria of a good gamejam theme.
Making connections 0: A better 'Two connected worlds'
One item, many uses +1: I feel like most of my +1s are similar, we are playing with choices, consequences and permanence this weekend!
Take one, leave one +1: Opposite of previous theme, equally good.
Two connected worlds -1: A worse 'Making connections'
Evolve 0: This is close to +1 for me, but I felt it's a bit more vague then other themes I like.