About the Theme
So this jam's theme is interesting, but at the same time, a bit abstract to build a game on.
What I'm thinking is maybe have an exploration-based game where you enter a cave or a manor with plenty of resources, but you have to make tradeoffs (maybe give up a few items, or some health?) in order to keep going, and to eventually, escape.
It's a bit of a stretch, but the theme surprised me a bit, so I'm still in brainstorming mode here.