Nourish Nosferatu - Prototyping and developing ideas

Initial Ideas Have some sort of scoring system for different people you feed from different justifications

Qualities of blood – Rich / Poor / Corrupt etc ? Different types of blood boost different abilities

Generative world???? A different play experience every time? different classes of person in town – random placement amount

new ideas – player turns different classes of NPC'S to vampires but each class has a different value in game attributed to them and + and – to gameplay

Generate different classes of victim Business man – Profit increases but not good in combat Policeman – good in combat but increases wanted level Homeless person – Ethics decrease but little cost in a societal sense prostitute - not sure yet but will think of something creative

Screengrabs of prototype building in Unreal Engine Screenshot (45).png Screenshot (44).png Screenshot (47).png Screenshot (48).png