Humble Beginnings
As always, every project starts as a basic prototype.

Squares, Triangles. That's never changed. And after one hour of development my Firing and Movement mechanic are actually complete already. I was actually on schedule with that, crazy. With the lazors I tried to implement object pooling initially (something I've never done before) but then I realised that 1. Time 2. It's literally a sprite that has a few variables and adds some forces upon instantiation.
I did learn something though, cooldown between shots (at least how to implement it properly) so that's fun! Time to program my first baddie, "The Midget Cruiser"
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