Fighting Against the Blank

I can't believe it's been 4 Ludum Dares since the last time :open_mouth:

Anyway, this theme has me thinking on many many many ways a game can be made with sacrifices as part of its core... I've thought about making a Lemmings-like game where sacrificing units is necessary to open the path to the end... I've thought about a visual novel with an emphasis on resource management and deciding who gets to live through the end... I've thought about a game in which food and fuel are the same resource and rationing the resource pool is necessary in order to both escape and survive.

And, in the end, I'm going for a tower defense where resources are farmed not from killing enemies, but from literally farming towers. Which is great, because in general farming/planting mechanics do attract me in a game. :smile:

Well, time to fire the LÖVE development environment and get this game going!