Getting to some base mechanics
Reinventing the wheel is my line of business.
We're really trying to get satisfying combat, unlike last time. I'm trying to get the combat to be nice and responsive, and that includes things like hitstop, visual and audio feedback, and knockback.

Other than that we've got some simple 3D models (@dj-depressive) and concept (@karin-g) done.

Loving everyone's progress I'm seeing here!