So obviously I’m in! :-)
Usually this post shows up some time after the theme has been announced, but who am I kidding, right?
Of course I’m going to participate!
So the tools I’m going to use this time are:
https://github.com/AlexMartinelle/PicoEngine
The Pico Engine is a mini-game engine I made during the Ludum Dare 33, to avoid having to redo all the boiler plate code every time I decide I want to make a C++ based LD project 
It’s free and opensource so anyone can use it.
Code:Visual Studio 2015 Community Edition
Gfx: Gimp, Wings 3D, Blender
Sound (If I find the time to add sound-support to Pico-Engine): Audacity, Bfxr and LMMS.
Good luck everyone!