So obviously I’m in! :-)

Usually this post shows up some time after the theme has been announced, but who am I kidding, right?

Of course I’m going to participate!

So the tools I’m going to use this time are:

https://github.com/AlexMartinelle/PicoEngine

The Pico Engine is a mini-game engine I made during the Ludum Dare 33, to avoid having to redo all the boiler plate code every time I decide I want to make a C++ based LD project :-)

It’s free and opensource so anyone can use it.

Code:Visual Studio 2015 Community Edition

Gfx: Gimp, Wings 3D, Blender

Sound (If I find the time to add sound-support to Pico-Engine): Audacity, Bfxr and LMMS.

 

Good luck everyone!