"As Of Yet Unnamed" | Day #2 Progress
Following up yesterday's report with today's events!

We're still unnamed. I wonder if we'll ever be named.
How Was Your Day, Honey?
Personally, I am struggling a little with a cold. Phlegm, coughing, the works; all that pretty much characterizes my morning. I soothed my throat with tea and honey. But then I got started jamming again, logging into our Trello to see what art needed doing and continuing the work. I binned the old temporary character animations and started on new ones. The bodyguards now have a 6-frame run animation, one frame of crouching, a 5-frame jump animation, and a 7-frame slide-and-stand-up animation. (Warning, unfortunately the animations aren't represented well in the gifs below.)
We now have particle effects upon impact between projectile and bodyguard. Gloriously patriotic particle effects to celebrate their sacrifice. Also, we replaced our temporary round bullet with a fancy missile!

Yesterday I promised you an American president from yesteryear, and today I deliver! His suit kind of blends in with the background, so I will be making that a little darker tomorrow. Additionally, you'll notice the bodyguards' sacrifice isn't necessarily a lethal one - they get patched up and sometimes return to the parade!

You might have noticed it's not just balloons and confetti exploding into existence. Meet Mr. Bald Eagle. I am not entirely happy with the wing flap animation, but I think this suffices for what we're doing here. (It's a 12-frame animation.)

Just One More Day
We've come pretty far today, but there remains plenty to wrap up and complete. One thing we hope to do tomorrow is to drop in a few different enemies, including our little friend below.

And with that I conclude my report. Today's Reward Beer is one I rewarded myself with during Ludum Dare 42 as well: an imperial stout named Sin & Remorse (BA on Jack Daniels barrels) brewed by Jopen/De Molen.