What i learnt ? (Little Post-Mortem)

* What i learnt ? *

  • Never try new tools in an event
  • Setting measurable goals helps (like "first playable demo should be ready in 12AM")
  • Concept arts good, designing the game before coding better than while coding.
  • 48 Hours is enough to make a game, but staying focused is hard.
  • Don't give up when you stuck. Take a break and you will find a way.

I will be better in next event. Good Luck ! and i would be appriciated if you try and rate my game Infiltrate

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