What i learnt ? (Little Post-Mortem)
* What i learnt ? *
- Never try new tools in an event
- Setting measurable goals helps (like "first playable demo should be ready in 12AM")
- Concept arts good, designing the game before coding better than while coding.
- 48 Hours is enough to make a game, but staying focused is hard.
- Don't give up when you stuck. Take a break and you will find a way.
I will be better in next event. Good Luck ! and i would be appriciated if you try and rate my game Infiltrate
