I’m in.

Been a while since I did an LD, but I’m back in for this one, having a free weekend.

I’m wanting to use libGDX, but suspect I’ll probably fall back on Unity3D, though I’m nervous about Unity’s WebGL support. However, I haven’t coded Java in a long time and have probably forgotten all the caveats and pitfalls of good practice.

So, let’s theorise:

Programming: Eclipse / LibGDX
Art: Pixelmator (possibly ASEprite too)
Music / Sound: Cubase 7.5

Though most likely will run screaming and flapping my arms around to Unity at the 13th hour…

Comments

08. Dec 2015 · 17:48 UTC
Cool me too.. i am well versed in unity3d… but dont like the closed source part cant able to make some advanced level of gameplay… i am hoping to achive that in libgdx..

I am new to libgdx, when ever i am getting time i am learning libgdx..

Now trying to learn and make a game for LD34..

all the best