Long Live The King
After 3 days of working, our game is complete and available on our itch.io page: https://player-two.itch.io/long-live-the-king

This game took some planning and programming to get the ideas finalized - as the mechanics of the game are extremely different to the overwhelming majority of games currently.
Our game began with humble beginnings - with the theme being announced and (of course) it was not one that we were hoping for (but that's how game jam go i guess).
Me and @renegadepunisher began drawing up ideas for a puzzle game in which you could have each of the characters going inbetween multiple windows - Mainly because of the programming individuality and difficulty that would come with it.
This is one of the earliest designs we came up with:

On this image you can clearly see what our plan was to do - Have screens that can move around the monitor, each with a different character in them, to solve a puzzle of some sort.
From here we began setting out to make the multiple screens working, where we had this progress:

However!
We soon discovered that the approach towards moving the screens was majorly flawed, making the entire design impossible to actually make.
This is the point that were at when we almost decided to quit the principle and move onto another idea entirely:

This was until @renegadepunisher came up with a new way to avoid our previous Catch 22 Scenario.
This set us back a few hours but allowed us to continue down our original path and design.
And it also allowed us to sleep that night.
Then we worked through day 2 to get us to a fairly good position game play wise, however we didn't take any screen shots during that day, but throughout day 3 we worked to patch any bugs and added a winch to free the king.
Here are some final screenshots:


This last image is a drawing we had towards the end of day 2 to summarize our ideas into one.
To conclude, please play our game we worked tirelessly on it.