I’m in
Third time in Ludum Dare, hopefully entering the compo if all goes well. The current plan is to use Java with LWJGL, however things could change. I’d hope to be making a very simple 3D engine, but time could limit me to 2D. Collision will probably be my main worry, so I’m going to be doing some reading on that. I will be using the fixed function pipeline (sorry D:) due to time constraints. Here is a summary of my tools:
Language: Java
Library: OpenGL, using fixed function pipeline
Graphics: GIMP and paint
Audio: sfxr, audacity and phone for recording some nice natural sounds
Good luck 