In!
Hello I am in the LD34 Compo, which will be my (does quick count) sixth go.
I will be using my own custom WebGL game engine called Hexr. I’m an idiot for using this instead of learning Gamemaker but I’m used to the workflow now. The engine and editor have had a ton of work put in (many many bugs fixed, feature additions and performance improvements since the last Dare!) so it would be a shame not to use it.
- JavaScript and GLSL will be typed into Sublime Text.
- I’ll use Swanky Paint for any pixel art and Photoshop for everything else. (Update: I’m currently experimenting with PyxelEdit so might use that!)
- For music and sound synthesis/recording I will be using Propellerhead Reason.
- For audio effects, editing and transcoding I’ll be using Adobe Audition, Audacity and Melodyne.
- I’ll be using Git as my version control, npm as a package manager and browserify as a build tool.
- For motivation during the dark hours I will be listening to Danger Zone by K-Log on Spotify. On loop.
That’s it. My only goal for this Ludum Dare is to make something that’s actually fun.
I hope everyone has a great Ludum Dare!
Tags: im in