Just finished the workflow of creating destructible voxel models!
After finishing my exams and my Ludum Dare post mortem, I had finally time to work on "Siege Game".
I managed to create a workflow which lets me *transform any voxel model into destructible Unity3D prefabs under 30 seconds. * And I'm a bit happy about it, so I thought I should share my joy :smile:
(And it's pretty useful because the player's build system is nearly completed :wink: )
https://www.youtube.com/watch?v=5Mk2JRpiY-E
I'd gladly answer any questions and feedback is appreciated!