Making of NoooooMan (Part II)

Hi people! I’m Pedro Fuentes, Game designer, and with Sergio Martinez (programmer) and Daniel Gomez (artist) we made the game “NoooooMan”. In the last post I explained the Idea and the Evolution of the game (you can see the previous post here --> https://ldjam.com/events/ludum-dare/43/noooooman/making-of-noooooman-part-i). In this post I will explain the visuals of the game. NMLASTa.gif

The Visuals

For the concept of NoooooMan, as the main character we made a loser hero, but he tries to do good things and sacrifices his life. We made Noooooman fat, short and with “innocent” colors like white and yellow. NooomanConceptLow.jpg

NoooooMan concept by Daniel Gomez

With the civilians, we used as a reference Superman proportions: big hands, huge body, strong constitution, etc. With this, we created a good, strange and hilarious contrast between NoooooMan and the civilians. civils.jpg

Civil concept by Daniel Gomez

We used for the environment references like the Wayne’s Mansion (Batman). With this environment, it is coherent adding the cutlery props like tray and spoons. Also, we did the modular drawers to reuse a lot of pieces and have a lot of variants. wardroves1.jpg cutleryprops.jpg

Environment props by Daniel Gomez

At last, we animated the characters using Spine. NoooManSpine.jpg noman_gif.gif CivilScare.gif CivilFall.gif

Character animations by Daniel Gomez

In the next days we will explain in another posts the tools and another details that we used in the game.

If you’re interested, check it out here. The game is available for web browser, Windows and MacOSX. Enjoy! (I can play and rate some other games too). https://ldjam.com/events/ludum-dare/43/noooooman

Thanks for playing! And Merry Christmas everyone!