The struggle of window scaling

When we used screens with a shape of a square everything was OK. The UI and the game just had to scale with the screen, but then the rectangle screen revolution came.

Gamedevs were in a struggle. They had to make scripts for the UI to scale properly. Then the window era came. Games now had to scale with the window that had so many options. output_vE1CG9.gif

So now we have three options for scaling: - Square screen - Rectangle screen - Re sizable window.

The first option isn't available anymore and the third one is like committing suicide.

My game depends on the third option, because you have the game opened on one side and your file explorer on the other. When I was designing the game my intention was to play the game in a messy way like this: Capture.PNG

After releasing my game was played on a stream and the streamer put windows next to each other like this: Capture9.PNG

A game that have different ways to play is good for players, but not for devs. I hope that this little post told you the struggle of window scaling.