Resource Management and Pooling in Unity

Hi everyone! I've been writing a blog for unity tips. In the last entry, I described resource management and pooling pattern I've been using for a while. Let me know if I did something wrong or if there are any optimizations I could do.

Here is the blog post: https://www.anton.website/resource-manager-and-object-pooling/ And here is the whole project: https://github.com/antonsem/ExtraTools/

Hope it helps someone :)