Unity Practice Day 1
I'm planning on learning or practicing a new principle, technique, or feature in Unity every day until the jam starts. Some days I may only have 5 minutes to play around and others I may spend a few hours. The important thing for me is getting into Unity every day and messing around so I have a better grasp of the types of features available to me. Yesterday I played around with some simple shaders.

I followed these two video tutorials to write my own simple Toon Shader:
https://www.youtube.com/watch?v=W3Yg2i17TDo
https://www.youtube.com/watch?v=C0uJ4sZelio
The second link also helped me with full camera shaders, though those aren't present in my screenshot.
After that, I started to dive in to Shader Graph by building the displacement shader found in this tutorial: https://blogs.unity3d.com/2019/02/12/creating-an-interactive-vertex-effect-using-shader-graph/
The goal from this practice: give my game a stronger visual identity than the games I've made in past jams.