October Challenge Work
I’m remaking my LD32 entry Quest for the Golden Spork for October Challenge. On the surface, the only thing that’s been changed is the UI design and the addition of a save feature. The new version will have significantly more levels, so I thought saving would be necessary. The new UI is more clean and minimalist.
Most of the work so far has been on the code architecture. Coding at midnight will not leave you with a maintainable codebase.
Besides the previously mentioned level additions, most art will be re-designed, and gameplay will be improved.

