I decided on Godot, it's neat

I dig it.

Capture3.PNG

It also exports to WebAssembly instantly and painlessly, at ~11MB runtime. Highly recommended for a game jam game, of course.

The new tile set editor is a saving grace; 3.0's lack of one was the only thing holding its 2D tooling back. It's a welcome improvement.

I'm not certain where I'm taking this game, but I have some unresolved feelings about life and living as it pertains to my relationship with capital, if you catch my drift. So we'll see.