Day 2!
Now that I've gotten some sleep, I'm feeling a bit more excited to get back to work. I'm still going to start with animations, because that's how I'm going to run my attack system. For the last game I made for class, I realized that I could put a disabled trigger collider on the weapon and turn it on for the attack animation. I'd like to do the same thing here, but expand it a bit by using the animator flowchart to set up attack combos, which will be new. Funny how I decided to do animations first when I actually hate animating... But it's not so bad when it's just simple stuff like this.