Day One Watercooler

So, this being my second jam it went much more smoothly. This time I personally knew the artist so it was easier to organize ourselves.

We started roughly at 1PM GMT+1 and finished now, roughly 13 hours later, ready to get some sleep.

What went right * I started by coding the basic movement and the camera, luckily the collisions were easy to do * I then proceeded to code the interaction with the environment, the text signs, the buttons and everything that doesn't have to be picked up * Our artist started drawing the main character, his name is still a secret! ;) * Once the character was ready I implemented the animations and the player's state machine * Then the troublesome part came: the main mechanic * If you still don't know in our game you can sell body parts to robots in exchange for goods and weapons, each lost body part is a specific malus for the player, I had to implement vendors that would buy the parts and give you money * While the artist was drawing the desert environement I started working on the vendors. I managed to do the basic selling part in a couple of hours, I could buy pretty much every good without any bug * After a short break I came back to the code and finished the body parts thing. It doesn't influence the gameplay but I could sell everything I had now! * I finished the day by composing our soundtrack

What went wrong * The code is a mess! * I started to create random events but they're not scalable at all * Not enough pauses * Seriously, the code is really ugly * The controller is still not as smooth as I want it to be * My code is slowly becoming spaghetti so I'm seriously afraid for tomorrow...

But for now, you can listen to our soundtrack! It's very chill and perfect for sleeping!

https://clyp.it/a5id0nkg