Br2112, Royale Bro! Effective Shooting
A game which, well, relies heavily on real time reflexes, precision and, (you guessed it) text input. For short games I normally follow a strategy which helps not finish at the last minute, because this really hurts
1) Solve an interesting problem - being a coder that's often a technical thing 2) Bolt game rules on top. Anything that works 3) Put in some effort to make it look nice [I AM HERE] 4) Release 5) If any time left, and I'm not out of steam, improve and re-release.
On the coding stretch I felt that I was under-using my framework. Even with Photon, making a game in a few hours is still a challenge and I'm worried about stability. Not expecting to get this 100% right. Anyway. I'd like to add more mechanics and get closer to the jam theme but no promises.
https://youtu.be/2_twfiUEE9Y
I suddenly remembered I had a name for this game but for now, Br2112, not telling.