A third Ludum Dare
So for the third time I've completed Ludum Dare. The game came out as being, well, functional. It has controls, an objective, a win condition and a lose condition, but it doesn't really feel fun. The attacks are clunky (and missing proper animations).
I did get as productive in Rust/Amethyst as previous jams, but one of these days I'll learn to stop picking up new tech and just focus on the game :p
Still, practice makes perfect, so maybe next jam I might prioritise better.