Mental breakdown
I give up, I pass up and abandon this time, again. I have to rethink how I will create a new strategy for developing a game. I won't say, I failed miserably, because I learned much and gathered new experiences.
Positive aspects of the Ludum Dare 44: - I learned the basics of Godot Engine from zero. - Created a minimal platformer game. - Created graphics for a grayscale palette.
Negative aspects of this time: - I am still a programmer, not an artist. - I procastrinate myself, and it breaks the flow of development, that takes precious time to rebuild the lost momentum. - I am into negative thinking and thoughts that kills my motivation. - I had no plan and haven't setup and tested my workflow. - Too many times I found something new for implementing "just this time", and I lost a lot for these new experiences.
Neutral aspects of this competition: - I don't feel, that I can act as a team, currently I am missing knowledge and experience to build every aspects of a game. - If depression kicks in, I have to give up the fight as it won't help the advancement and just take more time to handle myself.
Thank you for inspiring me and I still hope, that one day I can return here. Until then, I have to decide what to do with my life and if I keep interesting in computer game development, then I will start to create small mini-games to gain more experience and maybe come up with a learning strategy or maybe gather some partners as well. [ETC from Creative Sectors]