Boblar’s Ascension, how it became (postmortem)

Boblar

I’ve got to say working tireless hours for a game is good experience for anyone, didn’t really expect to learn this much in one weekend. Boblar’s Ascension is my first Ludum Dare game (and also first game I have tried to make others play).

First day:

I was going to participate in local game creating club for the ludum dare event. My first thought was something along: “I’ll just tag along with some team and see how it goes”. After chatting with couple of the other devs, I decided that “I have my own game idea and I’ll roll it on my own, thanks for the support guys”. Afterwards I just went home with the idea of game where you try to pollute the planet while making as much profits as you can. I also wanted to have annoying rich guy with voice on the game so Boblar came alive. During the first game design moments I had created grid with different tile types, pollution counter & the basic gameplay. The pollution was very hard to control in the beginning and the tileart was…well over 9000 hours spent on photoshop! (1 minute per tile~)

How the game looked after the first day:

 

Second day:

During the second day I got helpful volunteers (fiancee) to draw boblar’s figure. After baiting some time I also managed to get some ending pictures for the game from her. I also discussed with other person (panda) about the tileset and she wanted to give it a try. Afterwards I added some better looking tiles to game, boblar’s face, camera moving & road pathing check (activating factories with towns).

 

Third day:

On monday I realized that the game must be finished soon. So I did the voice over for Boblar and tweaked the pollution and income system a little bit. I also upgraded the last of tiles to match the other tiles (had mixed original bad ones and some good ones made by panda). After submitting the game I was really done from all the work. After resting for a good deal I realized I also had to vote for games! (which I did for sometime)

 

Afterthought:

First thought about the whole jam is: “cut all the features you have in mind to finish the game”. In the beginning I planned on doing something like treehuggers wanting to destroy the factories while you were activating em and you had to protect em with tanks or something. I also wished to make some mines for mountains but that also had to be cut out. Forests could have also reduced pollution and…well the list goes on. I am definetly going to participate on december when next jam is being held!

PS. I also realized my game doesn’t run in good deal of computers…Great point to think about when creating next game.

 

boblar's kick

And lastly the shameless self promoting :)

If you wish to try boblar’s ascension then click Boblar’s Ascension