Mini Post- Mortem on my game

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I had a day less to work on the title so the first think i will need for the next LD is free time for the full event. Here is what i learned.

To Improve:

  • I need better planning, even when i did some planning on a scheudle i didnt write down what i wanted to develop. I just noted ideas and gameplay general idea.
  • I started doing the basic behaviours, in the end this was bad, because i had fully working elements but kind of a mess implementing all, for the shake of playability and funniness. So, next time i should start creating the big systems like win/lose conditions and scene management.
  • UI. Well i know my ui sucks. Next time i should start giving some love to the UI. I promise.
  • Sounds and FX. Well i think i did all the sound with 5 files generated random. Indeed sounds need more love for the next time.
  • Improve Player Experience with more information!!
  • Ship speed is slow at the beggining for the shake of upgrades. next time the speed feeling should be right from beggining.

Good things:

  • From the community i find a nice site to generate random sounds. This is a nice trick.
  • I started from scratch and the develop was smooth and on time.
  • I knew what to cut to be on scheudle.
  • Particles and all the moving things on the screen seem to be working without any lags. Yay!

Overall im happy with the experience and was a good trainning. Maybe next time i take it more serious and go for the Compo!

Cheers. https://ldjam.com/events/ludum-dare/44/life-is-money-captain