Mini Post- Mortem on my game

I had a day less to work on the title so the first think i will need for the next LD is free time for the full event. Here is what i learned.
To Improve:
- I need better planning, even when i did some planning on a scheudle i didnt write down what i wanted to develop. I just noted ideas and gameplay general idea.
- I started doing the basic behaviours, in the end this was bad, because i had fully working elements but kind of a mess implementing all, for the shake of playability and funniness. So, next time i should start creating the big systems like win/lose conditions and scene management.
- UI. Well i know my ui sucks. Next time i should start giving some love to the UI. I promise.
- Sounds and FX. Well i think i did all the sound with 5 files generated random. Indeed sounds need more love for the next time.
- Improve Player Experience with more information!!
- Ship speed is slow at the beggining for the shake of upgrades. next time the speed feeling should be right from beggining.
Good things:
- From the community i find a nice site to generate random sounds. This is a nice trick.
- I started from scratch and the develop was smooth and on time.
- I knew what to cut to be on scheudle.
- Particles and all the moving things on the screen seem to be working without any lags. Yay!
Overall im happy with the experience and was a good trainning. Maybe next time i take it more serious and go for the Compo!
Cheers. https://ldjam.com/events/ludum-dare/44/life-is-money-captain