Monster of the Matrix: post jam progress
Still having a cold decided to continued working a bit on my Ludum Dare 33 game Monster of the Matrix. In the game you play as a skeleton trapped inside a dungeon crawler. But something is wrong… You realize that you are trapped inside a world that is shutting down. You must escape…! And something is hunting you….!
New version
- The original Ludum Dare game had one random generated level of fixed size, with one exit. After the jam I split it up into 7 different sized, still randomly generated, levels. It also added a new gameplay element, doors. They made the game much scarier since they limited your sight. And behind every door an agent could lurk…
- A stamina mechanic was added. You need to rest and can not run the entire time. The agents more a little bit faster than you, so you can not loose them unless you are running from them.
- More and scarier sounds where added, among them footsteps to the other skeletons and really spooky music from Connor O.R.T. Linning.
- I also integrated Gamejolts API into the game, giving the player achievements.
Old version of game
Links
- Play or download at Gamejolt
- Please rate at the Ludum Dare page, original is hosted on itch.io.
Tags: game, jam, LD33, Ludum Dare, post-mortem, postmortem, progress, unity, unity3d, update, video, Windows