Game Difficulty or feature? WebGL Build up!

There's this fine line I walked during development on whether the game was too unforgiving/difficult. I knew all the right answers so finding the balance was a guessing game without feedback. After some feedback I adjusted the amount of soul credits you lose for wrong choices in the WebGL build! The windows and mac downloads are unchanged. Yes, the decision for whether a person should go to heaven or hell is arbitrary! Almost all of them were made at 2am! Thanks for all the feedback so far! I definitely see making small changes to this to make the overall experience better! Check it out here: https://ldjam.com/events/ludum-dare/44/your-life-my-currency