Just discovered an accidental movement tech

I just discovered an accidental movement tech in my compo game Jumpcoins: if you walljump, then immediately jump again the moment you land, you keep your high x-velocity, and it doesn't use a jumpcoin either. Definitely not intentional, which makes discovering this really neat! If I were to develop this into a full game, it'd be cool to make this technique less frame-perfect so I could teach it and use it in level design!

It's a feature now :]

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