the past & future of Panic Percussion

this Ludum Dare, i made a rhythm game.

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unconventionally for me, i started by making music at early Saturday morning.

this time, since i had to load audio files into the game, i switched from TIC-80 back to Löve.

what was successful is that each encounter has a different solution. i created the puzzles first and then designed characters that i thought fit the personality of those puzzles.

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i discovered a charming artstyle and will use it in the future.

compared to the development of my previous Global Game Jam entry, i had to do more whack-a-mole coding. making a rhythm game is pretty tricky with the timings, and my drummer friend says the timing might still be off in the final build..


i kept the design language and interface as simple as i could. but based on playtester feedback, it seems that the game isn't as intuitive as i'd hoped.

because of that, and because i'm personally proud of the game, i am keen on developing Panic Percussion Deluxe! it will have a tutorial, some fixes and more content, but i'm keeping core gameplay the same. it might be a paid (but cheap) game.

please look forward to it! and in the meantime, leave me comments about what i could improve in the deluxe build. https://ldjam.com/events/ludum-dare/44/panic-percussion/