Switching to Godot
My LD44 game Trash Planet Explorer has been made using Game Maker Studio 2. Although I enjoy GMS2 a lot, I decided to switch to Godot for the post-jam edition.
The main reasons:
- Godot works in Ubuntu, GMS2 doesn't;
- Working with JSON in Godot is so much easier than the data structures of GMS2;
- Image processing when scaling and rotating sprites is horrible in GMS2.
