Switching to Godot

My LD44 game Trash Planet Explorer has been made using Game Maker Studio 2. Although I enjoy GMS2 a lot, I decided to switch to Godot for the post-jam edition.

The main reasons:

  • Godot works in Ubuntu, GMS2 doesn't;
  • Working with JSON in Godot is so much easier than the data structures of GMS2;
  • Image processing when scaling and rotating sprites is horrible in GMS2.

trashemplanet/emgodot.png