Devlog 2 : Escape from Hell
Hello everyone!
This week, thanks to your many feedback, i decide to develop a complete version of my compo : Escape from Hell.
If you have not tried it yet, you could find it here :
Escape from Hell
Whats news?
I restarted the development from scratch. Until now, I'm focusing on combat mechanics.
From now, i finish all this part :
* Player movement
* Dash and Run
* Hit with right weapon and left weapon (shield for this moment)
* Next hit depend of the actual hit, to made sequence and charge hit
* Dynamicaly change weapon
* Dynamicaly change equipment
I don't work on new hit animation so i just share you the dynamicaly changing equipment :
Game concept
I have also worked on new boss artistic concepts that you will encounter in the game :
