Tips on development and time management

I recently had some time to write a devlog about one of my previous LD entries, rainforest, Inc.

I thought it might be helpful to somebody to see how to manage time and how to structure the development process to fit into the jam.

In the post I talk about: - time management - project structure - brainstorming process - prototype - development structure - tips on modeling, texturing - level creation

You can find the full post here. I hope it will be useful to someone.

Cheers! ๐Ÿ˜„


(a sneak peek) timeemschedule.png worker/emuv-768x528.jpg mapemoriginal/embig.png


(the game progress) rainforestemday1.gif rainf/emcoop6.gif