Post Jam Development
I wanted to see if I can make my game’s mechanics easier to follow by responding to the feedback I have gotten so far.
Changes done so far:
- Blood particles
- Lighter fog (+ using linear color space instead of gamma)
- UI Background
- Animation timing tweaks
Game feels already a lot better. I am not updating the jam version, ofcourse, that remains untouched for eternity. But I am planning on releasing the game on Oculus Share and I’ll do these fixes for that version. Our animator also wants to fix some animations she did in a rush, our hideous run needs some more love.
If you haven’t tried the game yet here it is.
