My case for "Making connections"

I think Making connections is the theme that's going to steer developers into creating the most compelling games.
Is making connections meant figuratively, as creating relationships between people, or literally, creating connections between cities in an RTS, or between pieces in a puzzle? You could interpret it to create a platformer with a special swing mechanic, or an action game in which you have to "make connections" between your bullets and the enemies.
I think this theme is interesting enough from a gameplay prospective without limiting developers into a particular genre or mechanic. It provides more interpretation opportunity than other fixed themes such as "Shelter" or "Mutation" that (imho) provide less expressiveness.
What do you think? :smile: