Progress?

It's 4 am in the morning, and so far I have...

  • a two frame main character walk-cycle
  • a real convoluted menu system that can nest menus and ask "Really exit?" where I want it to. Hopefully. It might also break on me.
  • an animation system that can load arbitrary amounts of consecutive frames from a spritesheet, based on json data. Which makes it fairly easy to cobble together animations with Piskel hopefully.
  • ...looked at Tiled and need to write code to load tilesheets that work with its json maps and load those. And then render those. Yep.

Maybe next week I'll have a game! But really tho, I've been having a lot of fun, even if I'm rewriting very basic game engine stuff within pygame. Motivation! \o/

My code lives at https://git.redflames.space/rf/pygame-ld45. There's some opengameart stuff in there that I dunno if I need to credit it still, which is another TODO item :v

rpanda-walk-crop.gif