Fire Fight: Ludum dare 33 post mortem

For our ludum dare we had a team of 4
-2 Programmers (one of them being me)
-1 Artist
-1 Music/sound guy

This was a very interesting ludum dare for me to pull off.

What went well:
In terms of computer programs everything went pretty smoothly. Visual studio and unity worked almost all of the time and I had almost no trouble merging code which has been a problem in the past

What went badly:

The physics engine: I had no idea where to begin with how to code the physics engine for this game. A 2.5D game is nothing I have ever really pictured making. About halfway through the ludum dare I had to recode the entire physics engine which took quite a lot of time and I am relatively happy with the end result.

Making storyline scenes is hard: This is something which I wish we had a little more time to perfect rather than just having some comic strips and then going straight into the action. I like the player to have choice and to be able to make decisions. Sadly doing this requires writing very specific scripts which don’t take up too much time in a normal sense but during a ludum dare take quite awhile.

Staying awake: In the timezone I’m in the ludum dare finished at 1pm. On the last day I stayed up all night and by about 7am I was practically completely out of energy I managed to code for about another 3 hours and then just fell asleep. I feel sorry for our other program which had to finish off the extras but even if I stayed awake I don’t think I would have been much help.

You can play our game here: