“Vendetta!” Post-mortem.

The game “Vendetta!” was developed by kuchenkruste and me during Ludum Dare 33 (which was the third ludum dare we participated).

Find it here.

The idea:
Actually we didn’t want to participate in this ludum dare, because we didn’t “feel the theme”, but than I had a (as we think) brilliant idea:
A pacman clone, where you can play as the ghosts and take revenge for your fallen brothers and sisters.

 

screen1

 

Tools we used:
– eclipse
– GIMP
– jsfml (java binding for sfml)
– our own game library that handles basic stuff

What went good:
– All planned features were implemented!
– We made a level-designer to do more than one level (which turned out to be super handy, even if the render-code of the level-designer isn’t that performant).
– The game feels more complete and finished than the last two ones!
– There is sound! (the first game were we have sound)
– Scala (programming language) turned out to be our friend, because it allowed us to program on a more semantic level as java would.
– AI. The first game where we implemented a simple artificial intelligence. It works great, even if it could path-find faster.
– The game is hard, but somewhat fun

What went badly:
– Even though there is sound, the sounds and songs are not made by us. (You can find them here)
– We didn’t make a own font (Find it here)
– There are still one or two bugs in the game, which were not reproducible (sometimes pacman cheats and walks diagonal)
– I wasn’t at home the whole weekend and forgot to bring my timelapse-program, because of this, there is no timelapse this time!
– Although I promised that the game was playable on all platforms, it didn’t run on OSX and Linux. Note to myself: Don’t forget to test it on multiple platforms.

Overall:
We had a nice weekend, because Ludum Dare is always fun!

cheers ~ kuchenkruste & keddelzz

Tags: LD33, ld33 postmortem, post-mortem, postmortem