Quest for an educational game: Part 2
Last Ludum Dare I set off on the bold goal to make an educational game that was theoretically motivated on some level.
I ended up making a game that I've been thinking about for a while - a puzzle game that visually represents functional programming languages.


Unfortunately, the controls were not intuitive AT ALL and explaining the game required a very rushed 8 page guide. Despite these shortcomings, this proved to me that making something like that was at least a little bit possible.
This time around, I'm going to try and continue the same gimmick of making something worthy of a fancy academic educational conference but focus a lot more on the accessibility of it. I'm 100% trying to do too much with far too little time, but I felt both accomplished and humbled by my last attempt and I want to hunt that feeling down again.