Using Godot this time around! (And a new shader!)

I think I will be giving Godot a try. I'm already migrating one of my large Unity projects over to Godot, but I'd like to give it a try in a jam. 3.2 is enjoyable and it's an easy to use engine.

Something I've worked on recently: A DOS-era 3D shader effect in Godot.

https://www.youtube.com/watch?v=uPIyO_yaeyI

Hope everyone has fun during LD #46! I'm excited to participate again!

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