Using Godot this time around! (And a new shader!)
I think I will be giving Godot a try. I'm already migrating one of my large Unity projects over to Godot, but I'd like to give it a try in a jam. 3.2 is enjoyable and it's an easy to use engine.
Something I've worked on recently: A DOS-era 3D shader effect in Godot.
https://www.youtube.com/watch?v=uPIyO_yaeyI
Hope everyone has fun during LD #46! I'm excited to participate again!
