We're in!
We'll be participating in our 7th jam in a row,
with the usual stack:
- Rust, with the [amethyst] engine and my little wrapper framework [deathframe];
- Gimp, background graphics and tiles;
- Aseprite, sprites and their animations;
- FL Studio, background music;
- Tiled, level editor;
Our team of three: - Emu - level design, background graphics - Gorm - music, sound-effects, sprites and animations - Noah - code
I can't say I'm not nervous.
We've been working a bunch on a hobby game project [deathfloor],
and starting anew again has got me a little anxious.
I've created a [template project] this time, which I will use to get started.
It's quite a bit of boilerplate code.
This should save me at least half of the first day, from having to write all that by hand.
Anyways, good luck everyone!