We're in!

We'll be participating in our 7th jam in a row,
with the usual stack: - Rust, with the [amethyst] engine and my little wrapper framework [deathframe]; - Gimp, background graphics and tiles; - Aseprite, sprites and their animations; - FL Studio, background music; - Tiled, level editor;

Our team of three: - Emu - level design, background graphics - Gorm - music, sound-effects, sprites and animations - Noah - code

I can't say I'm not nervous.
We've been working a bunch on a hobby game project [deathfloor],
and starting anew again has got me a little anxious.

I've created a [template project] this time, which I will use to get started.
It's quite a bit of boilerplate code.
This should save me at least half of the first day, from having to write all that by hand.

Anyways, good luck everyone!