Experimenting

Hello Everyone! Time for another Ludum Dare!
As soon as I read what the theme what, an idea popped in my mind. The idea is very small: You find a cube, you need to keep it alive. If his live depletes, you lose! When his live is restored, you win! Very simple to program.
For this jam, I wanted to focus more on art and experiment with Unity's HDRP. I tried for a day and have to say, I am really proud of the results. My nature is programming, so fancy shaders and post processing effects are kind of new to me. For the next day, I will focus on procedural clutter, like grass, bushes, rocks and stuff. The basic theme logic will also be implemented. Hold something with a depleting progress bar. with win and lose states. Then I can focus on sounds for the last day.
Here are some screenshots of what the game currently looks like. No theme gameplay has been implemented.
I hope you can provide with some feedback, that would be cool
Use the comments below, or go to My Twitter.

- ~~Infinite World~~
- ~~Procedural Tree~~
- Procedural Grass
- Procedural Bushes
- Procedural Rocks
- Sounds
- Cube with live
- Orbs to feed the cube
- Win and lose state