Experimenting

update_1.png

Hello Everyone! Time for another Ludum Dare!

As soon as I read what the theme what, an idea popped in my mind. The idea is very small: You find a cube, you need to keep it alive. If his live depletes, you lose! When his live is restored, you win! Very simple to program.

For this jam, I wanted to focus more on art and experiment with Unity's HDRP. I tried for a day and have to say, I am really proud of the results. My nature is programming, so fancy shaders and post processing effects are kind of new to me. For the next day, I will focus on procedural clutter, like grass, bushes, rocks and stuff. The basic theme logic will also be implemented. Hold something with a depleting progress bar. with win and lose states. Then I can focus on sounds for the last day.

Here are some screenshots of what the game currently looks like. No theme gameplay has been implemented.

I hope you can provide with some feedback, that would be cool

Use the comments below, or go to My Twitter.

updateem1/ema.png updateem1/emb.png updateem1/emc.png updateem1/emd.png

  • ~~Infinite World~~
  • ~~Procedural Tree~~
  • Procedural Grass
  • Procedural Bushes
  • Procedural Rocks
  • Sounds
  • Cube with live
  • Orbs to feed the cube
  • Win and lose state