Tumbleweed #2 : Gameplay dev VS Level builder
As said in our first devlog (https://ldjam.com/events/ludum-dare/46/$186372/tumbleweed-1-first-day-devlog), the team is composed of artists, a level builder and I, a gampeplay dev.
In tumbleweed we want the player to carry its tumbleweed with only wind zones to push it. I started on a very ugly map with blocks only, coding wind volumes, while the level builder worked with the artists to make a first preview of the final graphics.
When the gameplay basics where done, the character was imported into beautiful map, and it gives this awesome contrast between gameplay map and a final map !
