Dr. Franklyblurter: My poor broken (UVs) heart
Finally (after my A-level matrix maths blank!) have the mesh moving as it did yesterday but now entirely in Burst. The hitch? Blender auto-generated islands for the UV and my using the UV coordinates for wobbling means where islands meet, the mesh disconnects. Hmm… I guess redo the UV mapping using a sphere mapping? I’ll try that next. Here’s what it looks like broken!
