Grove Guardian: Day 2 Progress
We're calling it a day for Day 2!
At this point I'm comfortable calling it a game: - You can win by casting the spell of Nature Mastery. - You can lose by dying of hunger. - You have a boring core game loop of collecting seeds and eating (maybe supplemented with some fun Conway experiments).
We've also got the performance issue nearly completely eliminated now (from 800% of our frame CPU budget, down to 200%).
Here's a short clip showing the Conway simulation in action:
