Looks like this is going to have to be a Jam entry…

With less than an hour to go, and still several things to implement before the game is really a game, there’s no way I can make the deadline.  Dang it!  Hopefully can find lots of time to work on it tomorrow.

I went with an idea that needed a ton of backend work to even be playable and testable.  That is one big thing with Ludum Dare – it seems like it’s really important to get the “core gameplay” done in a day.  I should have just gone with a really basic top-down or sidescroller!

Hopefully I will be able to somewhat finish “Lair”, a game where you build traps, possess monsters, and cast spells to stop heroes from infiltrating your lair.  I at least got the basic UI done, about 75% of a tutorial, and pretty cool “hero AI”.