RIP in piece
So, I’m calling it a night/weekend/7am-on-a-Monday?
I didn’t complete anywhere near what I hoped to (though that was my own fault for forgetting I can’t art), but I did get something simple made.
Sure, I could probably have done it better in a couple hours now if I wanted, but working with a rapidly-shifting scope is what makes this interesting!
Next time, I’ll definitely plan around my capabilities concerning art, and will scope my ideas better.
Source is included, cause that’s what the comp is for, but I’d recommend against looking at it. It’s not pretty.
WebGL is still pretty bad, too, so the local builds are the way to go if looking for performance.
Well, I guess all I can do now is sleep, then play some submissions.
I’ll have to learn art for next Ludum Dare!
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