How’re you submitting your Unity3d game?
Quick one:
Are you using WebGL?
Or sticking to Web Player?
Or just doing offline builds in OSX/Win/Linux?
Or GameJolt (with combinations of above?)
Or Itch.io (with combinations of above?)
Or carrier pigeons?
Or still everything?
(I’d do a poll if I could, could you, on here?)
Comments
23. Aug 2015 · 20:22 UTC
Using WebGL; hoping to build at least a Windows version out as well.
unitycoder_com
23. Aug 2015 · 20:22 UTC
i’ll submit all those (webgl as main, then webplayer, win+osx+linux)
23. Aug 2015 · 20:24 UTC
I’ve always just done Webplayer versions, but I might do a WebGL version this time too.
Josh Riley
23. Aug 2015 · 20:31 UTC
I’ll def do windows and web player (clearly marked as unity web player to avoid frustrating chrome users). I tested a GL build yesterday, and it was a little sluggish, and the frame was slightly off center, but I may add one of those and mark it as expiremental on the game page.